The entirety of Bananza's terrain is constructed from voxels, which Motokura stated was the primary variable distinguishing it from Odyssey.[27] Takahashi explained constructing levels from voxels as way more practical than polygonal modeling, as developers could "freely Merge voxels and products to make terrain and after that examination it https://beckettydimp.goabroadblog.com/35440280/the-smart-trick-of-donkey-kong-bananza-that-nobody-is-discussing